Using Games in Blended Lesson Plans
Want to make your mark as a blended educator, using web-based games to enhance students’ learning? Look no further than the fast-evolving world of using Digital Games Based Learning in the classroom. As the availability of good curriculum-based games improves, teachers across the country are innovating rapidly in the utilization of games-based learning and blended lesson plans.
Using game-driven problem solving, certificates, exciting tournament formats and after-school clubs, teachers are finding fun new ways to amplify this powerful mode of study. Blended learning can motivate students across a wide range of abilities and supporting them as they tackle difficult problems. Join Toby Rowland, CEO of Mangahigh.com, the K12 online math site, as he explores some of the classroom activity in this exciting field. Come get ideas for your own program of games based learning!
Originally Recorded October 2012
Filed as: 3-5, A Tangled Web, Amelia Earhart, Blended Classrooms, BrainPOP, Gaming Lesson Plans, K-3, Lure of the Labyrinth: Mine Shaft, Lure of the Labyrinth: Mine Shaft - Full, Mangahigh, Mountains, Ninja Kitchen, Simple Machines, Sortify, SpaceForce, Teacher Resources, Teaching Strategies, Teaching Tips