Developing Ethical Decision-Making Through Play
Can a game teach children to navigate ethical minefields? Scot Osterweil (of MIT Education Arcade) and Peter Stidwill (Learning Games Network) designed Quandary to do just that. They’ll demo this multi-award-winning game (available on GameUp), provide top tips for implementation in the classroom, and show you how this ethical decision-making game maps to Common Core ELA standards.
Originally Recorded October 2013
Filed as: 6-8, 60s Folk, 9-12, Adam Smith, Apartheid, Armed Forces, Banking, Blended Learning, Budgets, Communism, Comparing Prices, Credit Cards, Ethical Decision-Making, Ethics, GameUP, Gaming, Gaming News, Gaming Research, Gas and Oil, Gold Rush, Interest, Learning Games Network, Lord of the Flies, MIT Education Arcade, Money, Mortgages, Quandary, Railroad History, Recycling, Social Studies, Stock Market, Stocks and Shares, Supply and Demand, Taxes, To Kill a Mockingbird, Webinar, Winter Holidays, Wounded Knee Massacre