Game-Based Learning Resources

November 12, 2013

We offer game-based learning lesson plans, research on games for learning, game making tools, student-made games, and more to support game-based-learning (GBL) using GameUp....

A Digital Age: K-12 Market Map and Investment Analysis

November 1, 2013

This article, by John Richards, Leslie Stebbins and Kurt Moellering, 2013, explores the current reality of the games market. It draws a K-12 market map of learning initiatives based on games and analy...

Proceedings from Games + Learning + Society Conference

November 1, 2013

Originally published in the Games + Learning + Society 2012 Conference Proceedings 8.0, this research represents a partnership between Carnegie Mellon University, New York University, Carnegie Learnin...

Teacher Attitudes about Digital Games in the Classroom

November 1, 2013

BrainPOP teamed up with the Joan Ganz Cooney Center at Sesame Workshop to lead a research project, Teacher Attitudes about Digital Games in the Classroom. 500 teachers nationally were surveyed for the...

Rules of Play: Game Design Fundamentals by Katie Salen and Eric Zimmerman

November 1, 2013

Written for game designers, interaction designers and game scholars, "Rules of Play" is a pioneer in offering a theoretical model for understanding and designing games. Here you can download the third...

Good Video Games, Good Learning Games

November 1, 2013

Written by James Paul Gee (2007), this article explores 16 learning principles that are incorporated in good learning games. The author argues educators could make use of these principles to make lear...

Can Video Games Promote Intergenerational Play & Literacy Learning?

November 1, 2013

Written by Cynthia Chiong, Ph.D. in December 2009, this report is from a Research & Design Workshop at The Joan Ganz Cooney Center at Sesame Workshop. The report explores the power of video games...

How Blogs, Social Media, and Video Games Improve Education

November 1, 2013

Written by Darrel M. West, this article discusses how blogs, social media and video games can foster education. The author argues the use of these new technologies promotes new forms for participation...

Book Review for Video Games and Learning: Teaching and Participatory Culture in the Digital Age by Kurt Squire

October 30, 2013

This is a book review, published on the Journal of Children and Media, written by Amy Shirong Lu (2012) on 'Video Games and Learning: Teaching and Participatory Culture in the Digital Age', a boo...

Research Resources

September 27, 2013

Welcome to BrainPOP's Research Resources This section highlights research, white papers, and case studies related to the integration and design of BrainPOP. Interested in being part of future researc...