How did we get from punchcards to PDAs? Find out in this BrainPOP movie, as Tim and Moby guide you through the history of computers. See examples of early counting devices and discover what the earliest programmable machines did. Find out how punch cards became the earliest form of programming, and how this technology was used during the United States’ 1890 census. Learn about three of the very earliest computers, and watch as developing technology shrank the computer down from 10,000 pounds to the size of your fingernail. Finally, discover two inventions that made computers practical and accessible, and learn about the technology that’s just around the corner!
In this hands-on, movement-based lesson, students will use BrainPOP resources as they are introduced to the concept of coding and programming. They will create short programs and sequences and then follow the programs from their individual partners. This lesson plan is aligned to Common Core State Standards. See more »
In this lesson plan which is adaptable for grades 6-8, students use BrainPOP resources to explore the history of the computer and how it has changed our lives and affected other inventions. This lesson plan is aligned to Common Core State Standards. See more »
In this lesson plan, which is adaptable for grades K-12, students use BrainPOP and/or BrainPOP Jr. resources to learn about planning projects when they create a science fair exhibit. They will select their topic, explore the criteria for planning, and design a compelling and realistic experiment based on their topic. This lesson plan is aligned to Common Core State Standards. See more »